Alternate gamemode

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Re: Alternate gamemode

Post by Ephreaym » Jun 12, 2020 11:12 am

What does Warcry do now?


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Re: Alternate gamemode

Post by Host_6 » Jun 12, 2020 10:24 pm

According to SuperJack, warcray is now shitty ability.
I guess the duration got nerfed.
There is always one stalker behind the nearest tree or bush or stump.


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Re: Alternate gamemode

Post by Ephreaym » Jun 14, 2020 8:10 pm

Joke. It's not fun. :(


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Re: Alternate gamemode

Post by Host_6 » Jun 14, 2020 8:56 pm

Ephreaym wrote:
Jun 14, 2020 8:10 pm
Joke. It's not fun. :(
ye!

I would say let's poll these strange rules out but apparently people don't like polls for some reason and I can't fight against SuperJack's strong will, he's too powerful.
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Re: Alternate gamemode

Post by revoakin » Jun 15, 2020 10:14 am

Hey, I went kinda blindly to a few games yesterday and these changes didnt click with me. Getting that MOBA feeling, things buffed and nerfed to oblivion.

A couple of things ive noticed

Warcry - Duration, one second now? Can interrupt ebolt at least, not much else. Cooldown of it got doubled. Visual cue indicates that the skill is available to use, but in reality its not.
Stun duration has increased after ramming walls. at least half a second or one second more.

I know Warrior is a class that none of you like, but to change fundamentals in a biased way, like this game is something like Dota or LoL doesnt resonate with me. Can only speak for myself though ;)

Cheers


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Re: Alternate gamemode

Post by Chumleigh » Jun 15, 2020 12:04 pm

I guess I ruined the day for many people with my wiz spam yesterday but I also had to find my way within these limited rules. And I liek fireballs on a normal day too.

Also, the people who have something against warrior or who say it's a noob or OP class - please get some education!

And yes, the stun duration is real cancer. For the community's sake, I guess we need the normal rules back.


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Re: Alternate gamemode

Post by revoakin » Jun 15, 2020 5:47 pm

Heh that didnt bother me at all man :)

I understand that most ppl here dont like the chain warcry spam ( if ppl do it right), but to butcher warrior like this is kinda comical.

I dont know if its possible to program, but to avoid the warcy chaining, giving magic users a invulnerability to warcry after the effect goes off. A time window like 5 seconds or so..to prevent chain warcry spam. Because as it is now, might as well be entirely removed.


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Re: Alternate gamemode

Post by Host_6 » Jun 15, 2020 5:54 pm

Or giving wizards invulnerability to warcry while they are already warcrayed by some other war. Which means the other warcray would not extend the duration of the existing one.
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Re: Alternate gamemode

Post by revoakin » Jun 15, 2020 5:56 pm

True. Something to avoid that chain I mentioned. I dont mind if you guys keep this game mode, but to be it the "main thing", i personally dont agree. My 2 cents ;)