Alternate gamemode

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Re: Alternate gamemode

Post by Ephreaym » Jun 15, 2020 7:42 pm

I've never really had issues with chain Warcry in all the years playing. I don't see why it would need changes at all. I'm really content with the game as is.


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Re: Alternate gamemode

Post by superjack46 » Jun 16, 2020 11:00 am

Reverted
~~


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Re: Alternate gamemode

Post by Chumleigh » Jun 16, 2020 11:39 am

Ephreaym wrote:
Jun 15, 2020 7:42 pm
I've never really had issues with chain Warcry in all the years playing. I don't see why it would need changes at all. I'm really content with the game as is.
Ditto

Chain warcry is a nice opportunity to help wizards find other (peaceful) solutions to conflicts.


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Re: Alternate gamemode

Post by Host_6 » Jun 16, 2020 12:49 pm

Chumleigh wrote:
Jun 16, 2020 11:39 am
(peaceful) solutions to conflicts.
::YEA::
There is always one stalker behind the nearest tree or bush or stump.


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Re: Alternate gamemode

Post by revoakin » Jun 16, 2020 3:39 pm

heh u guys :)

I'm down with a weekly rotating mode with crazy rules. ( Summon 4 mech golems, insta dray kill( or eph mode ;) ), infinite rams) As long as it doesnt replace permanently the core thing.


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Re: Alternate gamemode

Post by Host_6 » Jun 16, 2020 4:22 pm

Well, we must look at this from the correct perspective.
And the correct perspective means, that all of this is just SuperJack's big entertrollment.
Because he is bored.
There is always one stalker behind the nearest tree or bush or stump.


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Re: Alternate gamemode

Post by Ephreaym » Jun 16, 2020 5:07 pm

I still have this minigame idea I need to workout. But it won’t work on a standard server. So until I can host its not going to happen. :(