Alternate gamemode

Events, pictures, videos, duelings...

Offline

User avatar
Not a Noob
Not a Noob
Posts: 60
Location: Netherlands
Joined: Nov 22, 2018 7:42 pm
Scoreboard: 2


Awards

Favorite class: Wizard
Contact:

Alternate gamemode

Post by Ephreaym » Jun 08, 2020 7:27 pm

I actually enjoyed playing the "alternate" gamemode today. I think it makes the game a lot more friendly for new players. It slows down gameplay a lot. And makes casting a spell like Death Ray a big decision because it costs a lot of mana. It also opens new ways to play, since it moves away from the Death Ray meta.

What were the current limitations? No:
- Wand of the Dead
- Triple fireball Staff
- Slow
- Anchor

What else?


Offline

User avatar
Server Admin
Ladder Admin
Administrateur supérieur
Administrateur supérieur
Posts: 240
Location: Netherlands
Joined: Mar 17, 2018 11:15 pm
Scoreboard: 14


Awards

Favorite class: Wizard

Re: Alternate gamemode

Post by superjack46 » Jun 08, 2020 9:42 pm

-Wiz has +1 health
-Con has +1 health
-Missiles of Magic did 8 damage. Now does 9 damage.
-Warcry nerfed to be a shit ability
-WoodenShield is disabled, so get a steel one
~~


Offline

User avatar
Mediocre
Mediocre
Posts: 78
Location: Tallinn
Joined: Apr 29, 2018 5:42 pm
Scoreboard: 1


Awards

Favorite class: All of them

Re: Alternate gamemode

Post by Chumleigh » Jun 09, 2020 7:57 am

I would like to have my con stripped (sic!) from armour but I would like to be able to summon 4 urchins that can throw FoNs (the real FoNs, the big ones).


Offline

User avatar
Element Stacks
Element Stacks
Posts: 398
Location: Czech
Joined: Mar 08, 2018 5:32 pm
Scoreboard: 3


Awards

Favorite class: Wizard

Re: Alternate gamemode

Post by Host_6 » Jun 09, 2020 8:49 am

Chumleigh wrote:
Jun 09, 2020 7:57 am
I would like to have my con stripped (sic!) from armour but I would like to be able to summon 4 urchins that can throw FoNs (the real FoNs, the big ones).
Your FONs would cancel each other!
There is always one stalker behind the nearest tree or bush or stump.


Offline

User avatar
Not a Noob
Not a Noob
Posts: 60
Location: Netherlands
Joined: Nov 22, 2018 7:42 pm
Scoreboard: 2


Awards

Favorite class: Wizard
Contact:

Re: Alternate gamemode

Post by Ephreaym » Jun 09, 2020 9:01 am

Still feel like con's having +1 health and stun is ridiculous, tbh. I'd pretty much play con only then if I'd want to be competitive. :P


Offline

User avatar
Mediocre
Mediocre
Posts: 78
Location: Tallinn
Joined: Apr 29, 2018 5:42 pm
Scoreboard: 1


Awards

Favorite class: All of them

Re: Alternate gamemode

Post by Chumleigh » Jun 09, 2020 9:54 am

Host_6 wrote:
Jun 09, 2020 8:49 am
Your FONs would cancel each other!
SJ already told that and my answer is that I will make the urchins hunt!


Offline

User avatar
Mediocre
Mediocre
Posts: 78
Location: Tallinn
Joined: Apr 29, 2018 5:42 pm
Scoreboard: 1


Awards

Favorite class: All of them

Re: Alternate gamemode

Post by Chumleigh » Jun 09, 2020 10:00 am

Also, I'd like the normal FoN spell to be replaced by a FoN that moves like a chackrum (the speed and homing points), going back to the caster in the end (so you have to CS or avoid it to survive).


Offline

User avatar
Server Admin
Ladder Admin
Administrateur supérieur
Administrateur supérieur
Posts: 240
Location: Netherlands
Joined: Mar 17, 2018 11:15 pm
Scoreboard: 14


Awards

Favorite class: Wizard

Re: Alternate gamemode

Post by superjack46 » Jun 09, 2020 11:03 am

-stun disabled
~~


Offline

User avatar
Element Stacks
Element Stacks
Posts: 398
Location: Czech
Joined: Mar 08, 2018 5:32 pm
Scoreboard: 3


Awards

Favorite class: Wizard

Re: Alternate gamemode

Post by Host_6 » Jun 09, 2020 11:17 am

Chumleigh wrote:
Jun 09, 2020 9:54 am
SJ already told that and my answer is that I will make the urchins hunt!
Aaah, I see you've thought it through.


Anyway, I demand fireball which magnetizes towards enemy same as harpoon. In exchange for giving up MoM.
There is always one stalker behind the nearest tree or bush or stump.